SpeedTree comes in four different versions: SpeedTree for Games, SpeedTree Cinema, SpeedTree Studio and SpeedTree Architect. Each version comes with the SpeedTree Modeler – the heart of the SpeedTree 3D animation software experience—as outlined below:
| Feature | Games | Cinema | Studio | Architect | |
|---|---|---|---|---|---|
| Support for Windows, Mac (OSX 10.6), and Linux (CentOS) | • | • | • | • | |
| Procedural modeling | • | • | • | • | |
| User-controlled UV mapping, textures, and polygonal resolution | • | • | • | • | |
| Import of and growth around custom mesh assets | • | • | • | • | |
| Export meshes in a variety of formats including FBX and OBJ | • | • | • | • | |
| FBX processor scripts for multiple 3D packages | • | • | • | • | |
| 32- and 64-bit executables | • | • | • | • | |
| Model by hand drawing | • | • | • | ||
| Export wind effects via point cache (with real-time preview) | • | • | • | ||
| Computes and exports bones and rigging | • | • | • | ||
| Exports unwrapped models and textures | • | • | • | ||
| Exports models as a series of maps | • | • | • | ||
| Imports cameras from FBX files | • | • | • | ||
| Complete SpeedTree Model Library | • | • | |||
| Floating license | • | • | |||
| Direct developer support | • | • | |||
| World building | • | • | |||
| Quad geometry output | • | • | |||
| Bundled with SpeedTree Compiler application for real-time rendering | • | ||||
| Bundled with SpeedTree SDK source license | • | ||||
| Automatic geometric and shader LOD (with smooth transitions) | • | ||||