When you license SpeedTree you get a suite of tools and art assets designed to cover all aspects of tree modeling from design to rendering. Here's what you get:
SpeedTree ModelerThis is where it all starts. The Modeler covers all aspects of modeling including procedural and hand drawing
methods, wind, LOD, lighting, physics, and more. It even does world building for large scale tree placement!
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Tree Model LibraryLoad any tree from our Model Library.
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SpeedTree CompilerThis light-weight app gets trees primed for real-time rendering. Use the Compiler to combine efficient real-time
tree models, texture atlases, and 360° normal-mapped billboards in no time. |
Export MeshesBypass our rendering code, or export high-detail trees for use in the modeling package of your choice.
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SpeedTree SDKThis set of C++ classes conquers all of the tasks associated with high performance tree rendering, all in a way that is easy to integrate. |
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Besides our three main apps, SpeedTree comes with plug-ins and utilities for use with 3rd party 3D modeling programs such as Autodesk 3ds Max and Maya:

These MAXscript utilities are used for exporting custom meshes for use with the SpeedTree Modeler, and also processing the materials of imported FBX-converted SpeedTrees. Toolset includes advanced normal controls, unit conversion, multiple export formats, and more.
Please see the SpeedTree Utilities Help Page for more detailed information.
World building tools in the SpeedTree Modeler allow you to place trees and export data including instance locations, rotation, and scale in an SDK ready format.
DEMO VIDEO
SpeedTree Model LibraryLooking for a particular tree? Chances are we've already got it! When you license SpeedTree you get thousands of tree models spanning hundreds of species. Each include high resolution bark, leaf, and frond texture maps and materials. Use them directly or edit them with the Modeler to suit your needs.