SpeedTree 6 can be licensed in three editions: SpeedTree for Games, SpeedTree Cinema, and SpeedTree Studio.
All three come with a version of the SpeedTree Modeler – the heart of the SpeedTree experience, as outlined below:
Modeler Edition Comparison |
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| Feature | Games | Cinema | Studio | |
|---|---|---|---|---|
| Support for Windows, Mac (OSX 10.6), and Linux (CentOS) | • | • | • | |
| Procedural modeling | • | • | • | |
| Model by hand drawing | • | • | • | |
| User-controlled UV mapping, textures, and polygonal resolution | • | • | • | |
| Import of and growth around custom mesh assets | • | • | • | |
| Export meshes in a variety of formats including FBX and OBJ | • | • | • | |
| Export wind effects via point cache (with real-time preview) | • | • | • | |
| FBX processor scripts for multiple 3D packages | • | • | • | |
| 32- and 64-bit executables | • | • | • | |
| Complete SpeedTree Model Library | • | • | ||
| Floating license | • | • | ||
| Direct developer support | • | • | ||
| World building | • | • | ||
| Quad geometry output | • | • | ||
| Bundled with SpeedTree Compiler application | • | |||
| Bundled with SpeedTree SDK source license | • | |||
| Automatic geometric and shader LOD (with smooth transitions) | • | |||
| Camera facing leaf card option (requires SDK) | • | |||
SpeedTree 6 Fact Sheet SpeedTree 5 Fact Sheet
Each SpeedTree edition comes with different "components". Use the chart below to decipher what comes with each:
SpeedTree Modeler: |
Stand alone application used by artists to create tree models from scratch or edit those in the Tree
Model Library. Features and functions of SpeedTree Modeler vary by product edition, as detailed here. |
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| SpeedTree for Games |
SpeedTree Cinema |
SpeedTree Studio |
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Pines, palms, deciduous, flowers, bushes, cacti, and more. 2,000+ bark & leaf textures; each species includes seasonal variations and both high-detail and real-time versions. |
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| SpeedTree for Games |
SpeedTree Cinema |
SpeedTree Studio |
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SpeedTree SDK: |
Deployed on millions of PCs and consoles, the SpeedTree SDK is a set of multi-platform C++ classes that conquers all of the tasks associated with high performance vegetation rendering, including seamless LOD management, highly optimized shaders, 360° normal mapped billboards, large scale forest culling, various wind effects, and much more. |
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| SpeedTree for Games |
SpeedTree Cinema |
SpeedTree Studio |
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SpeedTree Compiler: |
Builds texture atlases, compiles and optimizes tree models for real-time use. |
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| SpeedTree for Games |
SpeedTree Cinema |
SpeedTree Studio |
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