SpeedTree Modeler will change the way you think about procedural content
creation. Never again will artists need to sacrifice design choices and settle
for a look and feel bound by a limited set of quirky function buttons.
SpeedTree Modeler Features
The Modeler has a completely new, flexible user-interface and
dozens of new exciting features. Here are just a few:
Hand model. Get your hands dirty with the new ability to hand model procedurally generated content.
Bifurcate naturally with automatic webbing and without a complicated branch hierarchy.
Break a branch, then cap it realistically - or delete individual branches & leaves entirely.
Grow around props. Make trees grow around or inside arbitrary meshes from your world.
Use forces to curl, twist, gnarl, push or pull any tree part.
Preview dynamics. Test real-time physics interaction, wind, and LOD all in the Modeler.
Light more realistically with translucency, per pixel lighting, ambient occlusion, shadows,
and advanced normal controls over leaf clouds and fronds.
Weld branches. No more lighting seams or branch intersections.
Balance growth. New techniques let you balance, step, roll, and sweep branch and leaf generation for even (or entirely random) coverage.
Scale resolution. Quickly scale the amount of polygonal detail without affecting the shape of your model. Flexible segment & texture wrapping
ensure nothing ever looks stretched out or warped.