SpeedTree SDK
The engineering prowess that made SpeedTree the industry's
premiere real-time foliage choice has been completely retooled,
with huge strides in efficiency and ease of use.

SpeedTree SDK Features
- Vast forest rendering. The incredible trees you have meticulously modeled will make it to real-time in huge, dense forests of efficient, animated goodness.
- Improved rendering quality. Support built-in for shadow mapping, translucency, ambient occlusion, per-pixel lighting, alpha-to-coverage and more.
- Physics support at run-time. SpeedTree 5 allows you to snap off a branch or splinter an entire tree at runtime*.
* Includes built-in support for PhysX™
and the APEX Vegetation Module.
- New level of detail system. New shader-based LOD system yields seamless transitions without popping or fizzling.
- Boundless terrain and grass engines. Need a mountainous vista, a dramatic valley, or a meadow filled with windblown grasses? For the first time, the tools you need are all included.
- Wind. Our gusting, wind-blown trees look more realistic than ever.
PhysX™ by NVIDIA is a trademark of NVIDIA Corporation.
Copyright © 2009 NVIDIA Corporation. All rights reserved.
It's Your Pipeline
SpeedTree 5 allows any level of integration with your development environment:
Good
Static Mesh Export
When using your own LOD, wind, and forest management code, export meshes directly from
the Modeler. OBJ and COLLADA supported.
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Better
Drop-In Rendering Code
The SpeedTree 5 reference application is offered as a thorough sample integration (with full C++ source).
Use the complete SDK, or use just the components you need.
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Best
Partner Integration
SpeedTree 4 and SpeedTree 5 integrations are available (or are being prepared for) a growing list of popular commercial engines.
Ask your engine provider.
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Unreal Engine is a registered trademark of Epic Games. © 2009 Epic Games, Inc. |