SpeedTree in 3ds Max® and V-Ray®
Michael Sechrest shares how SpeedTree fits in with as many modeling and rendering pipelines as it can, including workflow with 3ds Max and now V-Ray rendering.
Learn how SpeedTree works with modeling/rendering pipelines.
SpeedTree Chosen for Forza Horizon™
This highly-anticipated action racing game for Xbox 360 was just released with a wide variety of vegetation created with the help of SpeedTree for Games.
Read more to see how game developer Playground Games used SpeedTree.