SpeedTree Modeler v6.0.1, featured in both SpeedTree Cinema and SpeedTree Studio, has been released for evaluation and license.
Already licensed? Contact firstname.lastname@example.org for instructions on getting the free upgrade.
Evaluator? Regardless when you evaluated version 6, you’ll get another 10 day trial with v6.0.1.
New features include:
1. Added relative spine length options
Three new spine properties have been added, Length style, Length percentage, and Limit length. Length style can be set to "absolute" or "relative". Used in tandem these properties allow for branch length to depend on the length of parent branches. The optional length limiter will ensure that no branches are longer than the generic Length value.
2. Added absolute branch radius option
A new branch property has been added, Radius style, which allows for branches to be computed with an "absolute" radius. This is ideal for secondary branches, or long stems like those of a Weeping Willow, where each node should be uniform in thickness.
3. Added relative path support to the SpeedTree FBX Processor for 3ds Max
Texture paths that have been manually converted to relative through an FBX ASCII export can be read by the SpeedTree FBX Processor script in 3ds Max. Relative paths are not supported natively for FBX files in 3ds Max.
4. Simple mode improvements
Two wind properties (Apply and Weight) and mesh LOD index properties were added back to the simple mode set. Additionally, buttons were added to the quick launch screen for purchasing tree models (Studio), world building (Cinema/Games), and to randomize the current tree. Navigation controls also noted on the quick launch screen.
Reduced memory usage, bug fixes, and minor performance enhancements.