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Speedtree

SpeedTree SDK

The engineering prowess that made SpeedTree the industry's premiere real-time foliage choice has been completely retooled, with huge strides in efficiency and ease of use.

SpeedTree SDK Features

  • Vast forest rendering. The incredible trees you have meticulously modeled will make it to real-time in huge, dense forests of efficient, animated goodness.
  • Improved rendering quality. Support built-in for shadow mapping, translucency, ambient occlusion, per-pixel lighting, alpha-to-coverage and more.
  • New level of detail system. New shader-based LOD system yields seamless transitions without popping or fizzling.
  • Boundless terrain and grass engines. Need a mountainous vista, a dramatic valley, or a meadow filled with windblown grasses? For the first time, the tools you need are all included.
  • Wind. Our gusting, wind-blown trees look more realistic than ever.

It's Your Pipeline

SpeedTree allows any level of middleware integration or Unreal render engine integration with your development environment:

Good

Static Mesh Export

When using your own LOD, wind, and forest management code, export meshes directly from the Modeler. FBX, OBJ and others supported – an export SDK is also available for writing custom exporters.



Better

Drop-In Rendering Code

The SpeedTree reference application is offered as a thorough sample integration (with full C++ source). Use the complete SDK, or use just the components you need.



Best

Partner Integration

SpeedTree integrations are available (or are being prepared for) a growing list of popular commercial engines. Ask your engine provider.