The engineering prowess that made SpeedTree the industry's premiere real-time foliage choice has been completely retooled, with huge strides in efficiency and ease of use.
The Rolling Wind Control adds directional, wave-like wind effects for animating the natural motion of grass, trees and dense vegetation.
With the version 7 SDK, hues can be varied per-instance and per-vertex to achieve more naturalist color and texture effects. Size and hue variation can give the appearance of many unique trees with just a single tree model.
This new SDK feature makes it easy to use images, such as sky backgrounds, to generate ambient lighting effects that are more true to the natural light of outdoor scenes.
SpeedTree allows any level of middleware integration or Unreal render engine integration with your development environment:
SpeedTree integrations are available (or are being prepared for) a growing list of popular commercial engines. Ask your engine provider.
Drop-In Rendering Code
The SpeedTree reference application is offered as a thorough sample integration (with full C++ source). Use the complete SDK, or use just the components you need.
Static Mesh Export
When using your own LOD, wind, and forest management code, export meshes directly from the Modeler. FBX, OBJ and others supported – an export SDK is also available for writing custom exporters.