What is SpeedTree?
The SpeedTree product line enables both real-time developers and off-line
animators to incorporate beautiful, animated, and fully 3D foliage into their scenes. Our trees use
a fraction of the polygons of typical 3D tree solutions, enabling the creation of vast, detailed forests.

What is SpeedTreeRT?
SpeedTreeRT is the best foliage solution on the market because it is more than just a mesh… a lot more.
Procedural Modeling in SpeedTreeCAD:SpeedTreeCAD is the design force behind the SpeedTree product line. This powerful Windows application provides all of the
tools necessary to create, modify, and preview SpeedTree tree models in a highly interactive, three dimensional
CAD environment. Used in conjunction with other members of the SpeedTree family, SpeedTreeCAD allows users to
control all facets of tree rendering, from wind effects to dynamic levels of detail. It is the only foliage
middleware on the market that allows you, the developer, to modify your trees and plants, or start from scratch
and build a custom tree unique to your game.
Dynamic Wind Effects: Leaves sway based on a wind strength parameter set by the developer. The strength parameter can be changed at
run-time to simulate gusty conditions or to make the tree react to the environment (i.e., missiles flying by,
helicopters, etc.). Two additional wind modes combine leaf swaying with branch motion.
Automatic and Seamless Levels of Detail: A user configurable number of discreet levels of detail is computed based on the modeled tree. Transitions between
these levels of detail are smoothed at run-time, allowing scenes to be populated with numerous trees without sacrificing
performance or wasting time manually modeling each level of detail. Transition smoothly from a billboard to 1,000 +
polygons while remaining extremely efficient.
Versatile Lighting Effects: Dynamic Lighting is accomplished by providing surface normal data for branches, leaves, and fronds. Static lighting
effects are available by providing light source information (i.e., position, color, attenuation, etc.) at load time.
SpeedTreeRT computes appropriate vertex colors based on light data and tree position. Both lighting modes include
the ability to darken or “dim” leaves gradually as they approach the interior of the tree.
This simulates self shadowing and imparts a better sense of depth to the tree.
Support Team: Customer service is a priority at
Interactive Data Visualization. Our support is largely handled directly by our engineering staff, bypassing the
normal screening layer so often found in support systems. If you’re having a problem that can’t be
fixed immediately, chances are that you’ll be put in direct contact with one of the engineers working on that
product. Just ask any of our customers how good our support is.
Is it easy to integrate with my 3D rendering engine?
Because the SpeedTreeRT C++ library is a numerical engine, it doesn’t directly handle any of the rendering chores,
but it does facilitate them. SpeedTreeRT computes tree geometry, handles wind animation (on either the CPU or GPU), manages
level of detail transitions, and reports all rendering information (vertex positions, texture coordinates, etc) to the
rendering engine via a straightforward C++ API. We have already integrated with Emergent’s Gamebryo, Epic’s Unreal
Engine 2, Unreal Engine 3, and Criterion’s Renderware. On top of that, our customers have integrated SpeedTreeRT
into more than twenty different rendering engines, from commercial engines to scenegraph APIs to in-house engines running
on Windows, MacOS, Linux, and next generation consoles.
What is included in the SpeedTreeRT full license package?
- SpeedTreeCAD. A versatile, user-configurable tree modeling package that differs from all others by focusing
on efficient offline and real-time rendering, SpeedTreeCAD allows modelers to edit and preview wind physics,
and it automatically computes seamless Level Of Detail models all the way down to a billboard, as well as
creating composite maps that include 360° billboard images.
- SpeedTreeMAX. A 3ds max plug-in, SpeedTreeMAX delivers unprecedented realism and outstanding animation and
efficiency to architects, animators and others who require the highest standards in offline foliage.
- SpeedTreeMAYA. A plug-in for Alias’ Maya software, which is similar in scope to the SpeedTreeMAX plug-in.
Not available separately.
- SpeedTreeRT. This C++ class reads tree models, handles all wind computations, manages all
Level Of Detail transitions (including Level Of Detail cross fades without needing to sort!),
and provides all rendering data to your engine in the format of vertex buffers.
- Complete source code for SpeedTreeRT C++ numerical engine.
- Three months free support.
- Numerous example C++ applications for rendering SpeedTree geometry in DirectX, OpenGL, and NDL’s Gamebryo.
- Full C++ source code for a one million tree forest application.
- All tree model libraries (currently more than 170 species), including all new models added during active support.
How much do these different packages cost?
How much do these different packages cost?
- Pricing Offering
- $8,495 USD per game title or project
UE3 Integration:
• $9,995 SpeedTreeRT Full License (PC Only) *
- $9,995 USD per game title or project
UE3 Integration:
• $13,995 SpeedTreeRT Xbox® 360 / Playstation ® 3 License *
- $3,495 USD per game title or project
UE3 Integration:
• $7,995 All Other Platforms *
- See our sales page for details SpeedTreeRT can also be leased until publication
- $2,495 USD per year SpeedTreeRT Annual Support
- $495 USD per user/computer SpeedTreeMAX with SpeedTreeCAD Lite sold
only through our distributor Digimation
- contact us for multi-platform, multi-title pricing at sales@idvinc.com
Can I see examples of or evaluate SpeedTreeRT before buying?
 Visit our gallery of in-game screenshots and movies, where you can see SpeedTreeRT as it is currently being used by
game developers all over the world.
SpeedTreeRT In-Game Gallery
We’ve created Trees of Pangaea™, which is a freely downloadable demo of seven
of the most stunning environments ever seen in real-time, as a real-time example of SpeedTree’s power. Asian jungle,
New England in the fall, a haunted forest and more! Built with SpeedTreeRT v1.7, Trees of Pangaea reflects a quantum leap
over older SpeedTreeRT demos. Amazing lighting effects, unparalleled global and local wind behavior, and trees and plants
in unprecedented numbers stretching for as far as the eye can see — this is what all the best games are going to look
like soon. All free downloads can be accessed by clicking the link below.
Download the Trees of Pangaea™ Demo (134 MB)
Visit the Pangaea™ downloads page
A free evaluation version of the entire SpeedTreeRT pack is available for download. It includes samples for
using the SpeedTree libraries in OpenGL, DirectX, and Gamebryo. It also includes fully functioning copies
of SpeedTreeCAD, SpeedTreeMAX, and the newly improved Classic Tree Library — everything you need to fully integrate SpeedTreeRT into your application. The evaluation period is 30 days,
and extensions are available when necessary.
Instructions: Fill out the evaluation request form and fax it back to us at (803) 356-2129. We’ll normally respond the same day with http/ftp download instructions.
Evaluations are also available for selected engine and next-generation console offerings. Contact us for more information and the appropriate form.
Contact Us:
Kevin Meredith
Director, Business & Marketing
Interactive Data Visualization
5446 Sunset Boulevard, Suite 201
Lexington, South Carolina 29072
USA

Numbers
Office:
Mobile:
Fax:
Email:
803.356.1999
803.446.9050
803.356.2129
meredith@idvinc.com
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