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Speedtree

SpeedTree Customer Comments

SpeedTree frequently receives positive feedback and customer comments based on the high quality animated tree renderings made possible with our product. Check out some of the notes below.

Game Development Comments


“SpeedTree has been essential for both modeling and efficiently rendering beautiful trees and plants. There is no better solution for delivering fantastic, natural environments to our players.”

Akihiro Suzuki, TECMO KOEI GAMES CO., LTD Producer, Warriors Orochi 3 & Dynasty Warriors 7


“The use of SpeedTree ensures that our games meet the highest visual standards. Our players count on us to provide a great gaming experience, and SpeedTree helps make that possible.”

Kim Jeung Soo, KRG Soft CEO, Yulgang 2


“SpeedTree was ideal for creating highly detailed trees, bushes and other foliage our artists used to make the world feel natural. SpeedTree is simply the best tool for modeling realistic trees.”

Dr. Michael Capps, Epic Games President, Gears of War 3


Cinema/Video Production Comments


“SpeedTree out of the box looked very realistic. But beyond that, you can actually edit the trees. That’s very important—to use your own creativity and create what you think is going to be realistic for a shot.”

Brett Northcutt, Industrial Light & Magic Digital Matte Artist on Pirates of the Caribbean: On Stranger Tides


“Just knowing you can take a shot at that last minute and put two artists on it and get a final shot within a day or two—that speaks volumes about the [SpeedTree] tool. With older vegetation solutions, it could take days or a week to get iterations out. SpeedTree’s wind feature, on the other hand, makes it very easy to tweak the wind going through the branches in a matter of hours.”

Johann Thorngren, Industrial Light & Magic Digital Matte Supervisor on Super 8


“I knew within 15 minutes that this [SpeedTree] was what we were looking for. In the past, we had never been able to control down to a leaf or twig, where with SpeedTree we could. We were able to grow and manipulate a tree to the exact specifications of a film where literally every scene had been meticulously pre-visualized by Mr. Cameron’s team.”

Richard Bluff, Industrial Light & Magic Digital Matte Supervisor on Avatar