The SpeedTree Modeler will change the way you think about procedural content creation. Never again will video game animation artists need to sacrifice design choices and settle for a look and feel bound by a limited set of quirky function buttons. Now you can integrate trees and lifelike vegetation into game environments, customized in a way never before possible. Our modeler has been revamped for version 7 with time saving improvements to the GUI and powerful new features. Designed to be intuitive, but powerful, the SpeedTree Modeler is a powerful tool in the hands of artists and an efficient way to meet the large scale demands of modern games.
See the SpeedTree 7 Modeler in Action
The new, streamlined user interface in version 7 will slash modeling time and ease your overall workflow. This includes the new "Focus" tool which allows you to focus on parts of the model, while also enhancing responsiveness in close detail work.
Use this highly-anticipated feature to easily create procedurally generated subdivision surface models that are ideal for “hero tree” pipelines and more.
New Leaf Normal Controls|
The new Modeler includes leaf editing controls for more complex 3D shape variations and customization of broadleaves.